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An Operating System (OS) is system software that acts as an intermediary between the user and the computer hardware. It manages hardware resources and provides services to application software.
The OS is the first software that loads when a computer is powered on. It controls the hardware, manages files, handles input/output, and ensures applications can run smoothly by coordinating resources like CPU, memory, and storage.
There are several OS types:
• Batch Operating System
• Time-Sharing (Multitasking) OS
• Distributed Operating System
• Network Operating System
• Real-Time Operating System (RTOS)
Each type has unique features designed for different environments and tasks.
Popular OS examples include Windows (user-friendly for personal and business use), Linux (open-source and widely used for servers and development), macOS (Apple's Unix-based OS), and Android (the dominant mobile OS). Each OS serves specific hardware and user needs.
OS provides essential services like:
• Program Execution
• I/O Operations
• File System Manipulation
• Communication between processes
• Error Detection
• Resource Allocation
• Security and Protection
These services help developers and users interact with hardware safely and efficiently.
OS architecture can vary: simple layered structures, monolithic kernels, microkernels, or modular designs. For example, Linux uses a monolithic kernel, while Windows uses a hybrid approach. These structures define how components interact and manage tasks.
Booting is the startup sequence where the OS is loaded into memory from storage. Dual booting means installing two OS on the same machine, allowing users to choose which to run. This is popular with developers who need both Linux and Windows.
System calls are the interface between user applications and the OS kernel. For example, when you open a file or allocate memory, your program uses system calls to request these operations from the OS.
A process is a running program with its own memory and resources. Threads are lightweight processes within a process, sharing memory but executing independently. Understanding these helps manage multitasking and concurrency.
Process management involves creating, scheduling, and terminating processes. The OS keeps track of active processes using data structures and ensures they get fair CPU time.
The PCB is a record for each process, storing its state, program counter, CPU registers, memory limits, and scheduling information. The process table keeps all PCBs organized for the OS to manage.
The OS uses schedulers to select which process runs next:
• Long-term Scheduler (Job Scheduler)
• Short-term Scheduler (CPU Scheduler)
• Medium-term Scheduler (Swapper)
Each has a role in balancing system performance.
When the CPU switches from one process to another, it must save the current process state and load the next. This is called context switching — it’s essential for multitasking.
Threads allow parts of a process to run independently. Multithreaded programming improves performance for tasks like web servers or real-time apps.
CPU scheduling decides which process gets CPU time and for how long. Algorithms like FCFS, Shortest Job First, Round Robin, and Priority Scheduling balance efficiency and fairness.
Scheduling can be **preemptive** or **non-preemptive**. In **preemptive scheduling**, the OS can suspend a running process to give CPU time to another (e.g., Round Robin). In **non-preemptive scheduling**, once a process starts, it runs until it finishes or switches voluntarily (e.g., FCFS, SJF). Choosing the right approach balances fairness and response time.
Modern systems often have multiple processors or cores. **Multiple-processor scheduling** ensures processes are distributed efficiently across CPUs. Two models: • **Asymmetric multiprocessing** — one processor controls the system, others follow. • **Symmetric multiprocessing (SMP)** — all processors share the load equally. Good scheduling improves performance and resource usage.
Threads need scheduling too! The OS can manage user-level or kernel-level threads. Threads can be **cooperatively** or **preemptively** scheduled. Efficient thread scheduling is key for web servers, real-time apps, and multi-core performance.
A **deadlock** happens when processes block each other forever, waiting for resources. For example, two processes each hold one resource and wait for the other — stuck forever! Understanding deadlocks is vital for OS design.
The **Banker's Algorithm** checks if allocating resources will keep the system in a safe state. It "pretends" to allocate requested resources and checks if all processes can finish. If yes → safe; if no → the request is denied. This prevents deadlocks proactively.
In **distributed systems**, a **Wait-For Graph** shows which processes are waiting for which resources. A cycle in the graph → deadlock! Detecting cycles helps the OS find and resolve deadlocks in multi-node systems.
• **Prevention**: Design the system so that at least one of the 4 deadlock conditions never holds (e.g., by ordering resources). • **Avoidance**: Dynamically check requests (like Banker's Algorithm) to avoid unsafe states.
If prevention isn’t possible, the OS can detect deadlocks and recover. Detection: periodically check resource allocation graphs for cycles. Recovery: terminate one or more processes, or preempt resources to break the deadlock.
Some systems (like UNIX) simply ignore deadlocks — assuming they’re rare. They rely on rebooting or manual intervention if needed.
Memory Management controls how RAM is allocated and used. It ensures processes have enough memory, prevents conflicts, and optimizes performance with techniques like paging and segmentation.
In fixed partitioning, RAM is divided into fixed-size blocks. Processes fit into these blocks. It’s simple but can waste memory (internal fragmentation) if a process doesn’t fully use its block.
Unlike fixed partitioning, dynamic partitioning allocates RAM blocks sized to fit the process exactly. It reduces waste but can lead to external fragmentation (free space scattered in small chunks).
**Paging** breaks memory into fixed-size pages and divides processes into same-sized page frames. Pages are loaded into any available frames, avoiding external fragmentation. The OS maintains a page table to map logical to physical addresses.
Segmentation divides processes into logical segments (code, data, stack) of variable lengths. Unlike paging, segments match program structure. Segmentation can suffer from external fragmentation, so some OS combine paging + segmentation.
When RAM is full, the OS replaces pages using algorithms like: • FIFO (First In, First Out) • LRU (Least Recently Used) • Optimal Replacement These help balance performance when multitasking.
The OS’s file system organizes how data is stored and accessed. It handles file naming, directories, permissions, storage allocation, and recovery. Common file systems: FAT32, NTFS, ext4.
Multithreading lets multiple threads run within a single process. This improves resource sharing and responsiveness (like in browsers that load tabs in parallel).
To solve external fragmentation, OS can use **compaction** — it rearranges memory so free spaces combine into larger blocks.
Belady’s Anomaly is when adding more frames (RAM) leads to *more* page faults in FIFO paging. Some algorithms like LRU don’t suffer from this.
**Thrashing** happens when the OS spends more time swapping pages than running processes. To reduce thrashing: • Use good replacement algorithms (LRU) • Increase RAM • Reduce degree of multiprogramming
The OS tracks free disk space using: • Bitmaps (each block is a bit) • Linked lists (free blocks linked together) • Grouping or counting methods Good management reduces wasted space and speeds up file access.
RAID combines multiple disks to improve performance and reliability. Popular RAID levels: • RAID 0 — striping, fast but no redundancy. • RAID 1 — mirroring for data safety. • RAID 5 — striping with parity for balanced performance & fault tolerance.
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